

Sim/cockpit2/controls/torque_tube_split_roll int y boolean0 = Normal: Left and right roll input are connected, 1 = Disconnected, each joystick roll input for pilot or copilot goes to the respective side. X-Plane can simulate all of these situations by means of these datarefs: On some airplanes, pitch and roll can be split separately, on others, the split affects both but they can be reconnected individually. Jamming either side will block the respective axis at its current deflection and prevent further movement until the controls are split.

Sim/operation/failures/rel_elv_R_jam int y failure_enum pitch control, right control column jammed Sim/operation/failures/rel_elv_L_jam int y failure_enum pitch control, left control column jammed Sim/operation/failures/rel_ail_R_jam int y failure_enum roll control, right control column jammed Sim/operation/failures/rel_ail_L_jam int y failure_enum roll control, left control column jammed Control-jamming failuresĮach of the primary controls can be jammed on either side, using the failure, or the failure datarefs: X-Plane simulates both the type of failure and the flight control split to deal with it. In case of a flight control malfunction were a jam occurs in one system, it is usually possible to split the controls, in some aircraft by pulling a flight control disconnect handle, in others the torque tube shears when a certain (high) load is applied to it. This normally ensures both control columns move in unison in pitch and roll, and all ailerons, roll spoilers and elevators are actuated in a coordinated manner. In many jet aircraft with conventional flight controls, the pilot and copilot-side primary flight controls are linked by torque tubes.
